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[ subject:"Apple and iOS." ]
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UI Design for iOS App Development = ...
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Cahill, Bear.
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UI Design for iOS App Development = Using SwiftUI /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
UI Design for iOS App Development/ by Bear Cahill.
其他題名:
Using SwiftUI /
作者:
Cahill, Bear.
出版者:
Berkeley, CA :Apress : : 2021.,
面頁冊數:
xiii, 322 p. :ill., digital ;24 cm.
內容註:
Chapter 1: Introducing SwiGUI -- Chapter 2: Take it Easy -- Chapter 3: SwiftUI Building Blocks -- Chapter 4: Binding Source of Truth -- Chapter 5: Observable Objects -- Chapter 6: Environment Values -- Chapter 7: List of Items -- Chapter 8: SwiftUI Canvas Preview -- Chapter 9: Design for Previews -- Chapter 10: SwiftUI Navigation -- Chapter 11: UIKit in SwiftUI -- Chapter 12: Data from UIKIt with Coordinator -- Chapter 13: Target/Action in SwftUI -- Chapter 14: SwiftUI in UIKit -- Chapter 15: Introduction to Combine -- Chapter 16: URL Session PUblisher -- Chapter 17: Transitions and Animation -- Chapter 18: App Including Watchkit.
Contained By:
Springer Nature eBook
標題:
Apple computer. -
電子資源:
https://doi.org/10.1007/978-1-4842-6449-2
ISBN:
9781484264492
UI Design for iOS App Development = Using SwiftUI /
Cahill, Bear.
UI Design for iOS App Development
Using SwiftUI /[electronic resource] :by Bear Cahill. - Berkeley, CA :Apress :2021. - xiii, 322 p. :ill., digital ;24 cm.
Chapter 1: Introducing SwiGUI -- Chapter 2: Take it Easy -- Chapter 3: SwiftUI Building Blocks -- Chapter 4: Binding Source of Truth -- Chapter 5: Observable Objects -- Chapter 6: Environment Values -- Chapter 7: List of Items -- Chapter 8: SwiftUI Canvas Preview -- Chapter 9: Design for Previews -- Chapter 10: SwiftUI Navigation -- Chapter 11: UIKit in SwiftUI -- Chapter 12: Data from UIKIt with Coordinator -- Chapter 13: Target/Action in SwftUI -- Chapter 14: SwiftUI in UIKit -- Chapter 15: Introduction to Combine -- Chapter 16: URL Session PUblisher -- Chapter 17: Transitions and Animation -- Chapter 18: App Including Watchkit.
Design is a challenge for most developers. Without a background or training in user interface skills, it's hard to navigate what choices make the best sense for the end user. This book shows you how to migrate from Storyboards to SwiftUI to design dynamic and engaging UIs for iOS apps. SwiftUI is new in iOS 13 but you may want to support past versions as well. To satisfy this, you'll start by reviewing nib/xib files and Storyboards and then move into SwiftUI and explore how to design apps in both UI toolkits. Gaining a firm base in technologies old and new will allow you to future proof your UI during this period of transition. Developers generally want to stay in code, but UI development tends to be a visual effort. This book takes a very structured and code-like approach to UI design to take the fear away. You'll grasp Storyboards and Auto-Layout/Constraints, while also learning to move past them with the easier options in SwiftUI. A clear understanding of both technologies is key to keeping your most functional coding and also making things look right. With UI Design for iOS App Development, you'll learn SwiftUI easily and get back into your code quickly. You will: Build iOS app UIs both in current and new paradigms Work with Storyboards and Auto-Layout/Constraints Design UIs in a coder friendly way.
ISBN: 9781484264492
Standard No.: 10.1007/978-1-4842-6449-2doiSubjects--Topical Terms:
1641946
Apple computer.
LC Class. No.: QA76.8.M3
Dewey Class. No.: 004.165
UI Design for iOS App Development = Using SwiftUI /
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Chapter 1: Introducing SwiGUI -- Chapter 2: Take it Easy -- Chapter 3: SwiftUI Building Blocks -- Chapter 4: Binding Source of Truth -- Chapter 5: Observable Objects -- Chapter 6: Environment Values -- Chapter 7: List of Items -- Chapter 8: SwiftUI Canvas Preview -- Chapter 9: Design for Previews -- Chapter 10: SwiftUI Navigation -- Chapter 11: UIKit in SwiftUI -- Chapter 12: Data from UIKIt with Coordinator -- Chapter 13: Target/Action in SwftUI -- Chapter 14: SwiftUI in UIKit -- Chapter 15: Introduction to Combine -- Chapter 16: URL Session PUblisher -- Chapter 17: Transitions and Animation -- Chapter 18: App Including Watchkit.
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Design is a challenge for most developers. Without a background or training in user interface skills, it's hard to navigate what choices make the best sense for the end user. This book shows you how to migrate from Storyboards to SwiftUI to design dynamic and engaging UIs for iOS apps. SwiftUI is new in iOS 13 but you may want to support past versions as well. To satisfy this, you'll start by reviewing nib/xib files and Storyboards and then move into SwiftUI and explore how to design apps in both UI toolkits. Gaining a firm base in technologies old and new will allow you to future proof your UI during this period of transition. Developers generally want to stay in code, but UI development tends to be a visual effort. This book takes a very structured and code-like approach to UI design to take the fear away. You'll grasp Storyboards and Auto-Layout/Constraints, while also learning to move past them with the easier options in SwiftUI. A clear understanding of both technologies is key to keeping your most functional coding and also making things look right. With UI Design for iOS App Development, you'll learn SwiftUI easily and get back into your code quickly. You will: Build iOS app UIs both in current and new paradigms Work with Storyboards and Auto-Layout/Constraints Design UIs in a coder friendly way.
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