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[ subject:"Automotive computers." ]
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Automotive user interfaces = creatin...
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Meixner, Gerrit.
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Automotive user interfaces = creating interactive experiences in the car /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Automotive user interfaces/ edited by Gerrit Meixner, Christian Muller.
其他題名:
creating interactive experiences in the car /
其他作者:
Meixner, Gerrit.
出版者:
Cham :Springer International Publishing : : 2017.,
面頁冊數:
ix, 510 p. :ill., digital ;24 cm.
內容註:
Part I: Introduction and Basics -- Retrospective and Future on Automotive Infotainment Systems - 100 years of User Interface Evolution -- Engaged Drivers - Safe Drivers: Gathering Real-Time Data from Mobile and Wearable Devices for Safe-Driving Apps -- Part II: Usability and User Experience -- Driver and Driving Experience in Car -- "It's More Fun to Commute" - An Example of Using Automotive Interaction Design to Promote Wellbeing in Cars -- Design to Support Energy Management for Electric Car Drivers -- Cultural User Experience in the Car - Towards a Standardized Systematic Intercultural Automotive UI/UX Design Process -- Part III: Interaction Techniques and Technologies -- The Neglected Passenger - How Collaboration in the Car Fosters Driving Experience and Safety -- The Influence of Non-Driving-Related Tasks on the Driver's Resources and Performance -- Eye and Head Tracking for Focus of Attention Control in the Cockpit -- From Car-Driver-Handovers to Cooperative Interfaces: Visions for Driver-Vehicle Interaction in Automated Driving -- Driver in the Loop - Best Practices in Automotive Sensing and Feedback Mechanisms -- Towards Adaptive Ambient In-Vehicle Displays and Interactions: Insights and Design Guidelines from the 2015 Automotive UI Dedicated Workshop -- The Steering Wheel: A Design Space Exploration -- Part IV: Tools, Methods and Processes -- The Insight - Prototype - Product Cycle -- Virtual Reality Driving Simulator based on Head Mounted Displays -- Methods to Validate Automotive User Interfaces within Immersive Driving Environments -- Part V: Applications -- User Experience with Increasing Levels of Vehicle Automation - Overview of the Challenges & Opportunities as Vehicles Progress from Partial to High Automation -- AutoPlay: Unfolding Motivational Affordances of Autonomous Driving.
Contained By:
Springer eBooks
標題:
Automotive computers. -
電子資源:
http://dx.doi.org/10.1007/978-3-319-49448-7
ISBN:
9783319494487
Automotive user interfaces = creating interactive experiences in the car /
Automotive user interfaces
creating interactive experiences in the car /[electronic resource] :edited by Gerrit Meixner, Christian Muller. - Cham :Springer International Publishing :2017. - ix, 510 p. :ill., digital ;24 cm. - Human-computer interaction series,1571-5035. - Human-computer interaction series..
Part I: Introduction and Basics -- Retrospective and Future on Automotive Infotainment Systems - 100 years of User Interface Evolution -- Engaged Drivers - Safe Drivers: Gathering Real-Time Data from Mobile and Wearable Devices for Safe-Driving Apps -- Part II: Usability and User Experience -- Driver and Driving Experience in Car -- "It's More Fun to Commute" - An Example of Using Automotive Interaction Design to Promote Wellbeing in Cars -- Design to Support Energy Management for Electric Car Drivers -- Cultural User Experience in the Car - Towards a Standardized Systematic Intercultural Automotive UI/UX Design Process -- Part III: Interaction Techniques and Technologies -- The Neglected Passenger - How Collaboration in the Car Fosters Driving Experience and Safety -- The Influence of Non-Driving-Related Tasks on the Driver's Resources and Performance -- Eye and Head Tracking for Focus of Attention Control in the Cockpit -- From Car-Driver-Handovers to Cooperative Interfaces: Visions for Driver-Vehicle Interaction in Automated Driving -- Driver in the Loop - Best Practices in Automotive Sensing and Feedback Mechanisms -- Towards Adaptive Ambient In-Vehicle Displays and Interactions: Insights and Design Guidelines from the 2015 Automotive UI Dedicated Workshop -- The Steering Wheel: A Design Space Exploration -- Part IV: Tools, Methods and Processes -- The Insight - Prototype - Product Cycle -- Virtual Reality Driving Simulator based on Head Mounted Displays -- Methods to Validate Automotive User Interfaces within Immersive Driving Environments -- Part V: Applications -- User Experience with Increasing Levels of Vehicle Automation - Overview of the Challenges & Opportunities as Vehicles Progress from Partial to High Automation -- AutoPlay: Unfolding Motivational Affordances of Autonomous Driving.
This book focuses on automotive user interfaces for in-vehicle usage, looking at car electronics and its software of hidden technologies (e.g., ASP, ESP), comfort functions (e.g., navigation, communication, entertainment) and driver assistance (e.g., distance checking) The increased complexity of automotive user interfaces, driven by the need for using consumer electronic devices in cars as well as autonomous driving, has sparked a plethora of new research within this field of study. Covering a broad spectrum of detailed topics, the authors of this edited volume offers an outstanding overview of the current state of the art; providing deep insights into usability and user experience, interaction techniques and technologies as well as methods, tools and its applications; exploring the increasing importance of Human-Computer-Interaction (HCI) within the automotive industry Automotive User Interfaces is intended as an authoritative and valuable resource for professional practitioners and researchers alike, as well as computer science and engineering students who are interested in automotive interfaces.
ISBN: 9783319494487
Standard No.: 10.1007/978-3-319-49448-7doiSubjects--Topical Terms:
1531335
Automotive computers.
LC Class. No.: QA76.9.U83 / A98 2017
Dewey Class. No.: 004.019
Automotive user interfaces = creating interactive experiences in the car /
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Part I: Introduction and Basics -- Retrospective and Future on Automotive Infotainment Systems - 100 years of User Interface Evolution -- Engaged Drivers - Safe Drivers: Gathering Real-Time Data from Mobile and Wearable Devices for Safe-Driving Apps -- Part II: Usability and User Experience -- Driver and Driving Experience in Car -- "It's More Fun to Commute" - An Example of Using Automotive Interaction Design to Promote Wellbeing in Cars -- Design to Support Energy Management for Electric Car Drivers -- Cultural User Experience in the Car - Towards a Standardized Systematic Intercultural Automotive UI/UX Design Process -- Part III: Interaction Techniques and Technologies -- The Neglected Passenger - How Collaboration in the Car Fosters Driving Experience and Safety -- The Influence of Non-Driving-Related Tasks on the Driver's Resources and Performance -- Eye and Head Tracking for Focus of Attention Control in the Cockpit -- From Car-Driver-Handovers to Cooperative Interfaces: Visions for Driver-Vehicle Interaction in Automated Driving -- Driver in the Loop - Best Practices in Automotive Sensing and Feedback Mechanisms -- Towards Adaptive Ambient In-Vehicle Displays and Interactions: Insights and Design Guidelines from the 2015 Automotive UI Dedicated Workshop -- The Steering Wheel: A Design Space Exploration -- Part IV: Tools, Methods and Processes -- The Insight - Prototype - Product Cycle -- Virtual Reality Driving Simulator based on Head Mounted Displays -- Methods to Validate Automotive User Interfaces within Immersive Driving Environments -- Part V: Applications -- User Experience with Increasing Levels of Vehicle Automation - Overview of the Challenges & Opportunities as Vehicles Progress from Partial to High Automation -- AutoPlay: Unfolding Motivational Affordances of Autonomous Driving.
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