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Serious games and virtual worlds in ...
Bredl, Klaus.

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  • Serious games and virtual worlds in education, professional development, and healthcare
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Serious games and virtual worlds in education, professional development, and healthcare/ Klaus Bredl and Wolfgang B{uml}osche, editors.
    其他作者: Bredl, Klaus.
    出版者: Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), : c2013.,
    面頁冊數: electronic texts (312 p.) :digital files.
    內容註: Concepts behind serious games and computer-based trainings in health care: immersion, presence, flow / Jana Birkenbusch, Oliver Christ -- Balancing instruction and construction in virtual world learning / Alke Martens, Dennis Maciuszek -- Not in my class you don't!: the naive association of video games with aggression as a hindrance to their use in education / Christopher J. Ferguson -- Authoring of serious games for education / Florian Mehm, Christian Reuter, Stefan G{uml}obel -- Personalized, adaptive digital educational games using narrative game-based learning objects / Stefan G{uml}obel, Florian Mehm -- Collaborative learning and game mastering in multiplayer games / Johannes Konert ... [et al.] -- Evaluation of serious games / Stefan G{uml}obel, Michael Gutjahr, Sandro Hardy -- Social presence in virtual world interviews / Elizabeth Dean (RTI International, USA), Joe Murphy (RTI International, USA), Sarah Cook -- Engaging classes in a virtual world / Sue Gregory -- Gaming in school: factors influencing the use of serious games in public schools in Middle Germany / Daniel Schultheiss, Maike Helm -- Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world / Michael Gutjahr, Wolfgang B{uml}osche -- Serious games as an instrument of non-formal learning: a review of web-based learning experiences on the issue of renewable energy / Steffen Winny -- Serious games and motor learning: concepts, evidence, technology / Josef Wiemeyer, Sandro Hardy -- Clinical virtual worlds: the wider implications for professional development in healthcare / LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies -- Play yourself fit: exercise + videogames = exergames / Hannah R. Marston, Philip A. McClenaghan -- Exergames for elderly persons: physical exercise software based on motion tracking within the framework of ambient assisted living / Oliver Korn ... [et al.] -- Social inclusion through virtual worlds / Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil / Marcelo Sim{tilde}ao de Vasconcellos, Inesita Soares de Ara{acute}ujo.
    標題: Medical care - Computer simulation. -
    電子資源: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-3673-6
    ISBN: 9781466636743 (ebook)
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W9226951 電子資源 11.線上閱覽_V 電子書 EB LB1044.87 .S48 2013e 一般使用(Normal) 在架 0
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