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[ subject:"Wireless communication systems- Mathematical models." ]
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Mean field game and its applications...
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Banez, Reginald A.
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Mean field game and its applications in wireless networks
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Mean field game and its applications in wireless networks/ by Reginald A. Banez ... [et al.].
其他作者:
Banez, Reginald A.
出版者:
Cham :Springer International Publishing : : 2021.,
面頁冊數:
x, 178 p. :ill. (chiefly col.), digital ;24 cm.
內容註:
1. Overview of Mean Field Games in Wireless Networks -- 2. Introduction to Mean Field Games and Mean-Field-Type Games -- 3. A Survey of Mean Field Game Applications in Wireless Networks -- 4. Mean Field Game Applications in Ultra-Dense 5G, 6G, and Beyond Wireless Networks -- 5. Multiple-Population Mean Field Game for Social Networks -- 6. Mean-Field-Type Game for Multi-Access Edge Computing Networks.
Contained By:
Springer Nature eBook
標題:
Mean field theory. -
電子資源:
https://doi.org/10.1007/978-3-030-86905-2
ISBN:
9783030869052
Mean field game and its applications in wireless networks
Mean field game and its applications in wireless networks
[electronic resource] /by Reginald A. Banez ... [et al.]. - Cham :Springer International Publishing :2021. - x, 178 p. :ill. (chiefly col.), digital ;24 cm. - Wireless networks,2366-1445. - Wireless networks..
1. Overview of Mean Field Games in Wireless Networks -- 2. Introduction to Mean Field Games and Mean-Field-Type Games -- 3. A Survey of Mean Field Game Applications in Wireless Networks -- 4. Mean Field Game Applications in Ultra-Dense 5G, 6G, and Beyond Wireless Networks -- 5. Multiple-Population Mean Field Game for Social Networks -- 6. Mean-Field-Type Game for Multi-Access Edge Computing Networks.
This book covers the basic theory of mean field game (MFG) and its applications in wireless networks. It starts with an overview of the current and future state-of-the-art in 5G and 6G wireless networks. Then, a tutorial is presented for MFG, mean-field-type game (MFTG), and prerequisite fields of study such as optimal control theory and differential games. This book also includes a literature survey of MFG-based research in wireless network technologies such as ultra-dense networks (UDNs), device-to-device (D2D) communications, internet-of-things (IoT), unmanned aerial vehicles (UAVs), and mobile edge networks (MENs) Several applications of MFG and MFTG in UDNs, social networks, and multi-access edge computing networks (MECNs) are introduced as well. Applications of MFG covered in this book are divided in three parts. The first part covers three single-population MFG research works or case studies in UDNs including ultra-dense D2D networks, ultra-dense UAV networks, and dense-user MECNs. The second part centers on a multiple-population MFG (MPMFG) modeling of belief and opinion evolution in social networks. It focuses on a recently developed MPMFG framework and its application in analyzing the behavior of users in a multiple-population social network. Finally, the last part concentrates on an MFTG approach to computation offloading in MECN. The computation offloading algorithms are designed for energy- and time-efficient offloading of computation-intensive tasks in an MECN. This book targets advanced-level students, professors, researchers, scientists, and engineers in the fields of communications and networks. Industry managers and government employees working in these same fields will also find this book useful.
ISBN: 9783030869052
Standard No.: 10.1007/978-3-030-86905-2doiSubjects--Topical Terms:
859171
Mean field theory.
LC Class. No.: TK5102.83
Dewey Class. No.: 621.384015118
Mean field game and its applications in wireless networks
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1. Overview of Mean Field Games in Wireless Networks -- 2. Introduction to Mean Field Games and Mean-Field-Type Games -- 3. A Survey of Mean Field Game Applications in Wireless Networks -- 4. Mean Field Game Applications in Ultra-Dense 5G, 6G, and Beyond Wireless Networks -- 5. Multiple-Population Mean Field Game for Social Networks -- 6. Mean-Field-Type Game for Multi-Access Edge Computing Networks.
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This book covers the basic theory of mean field game (MFG) and its applications in wireless networks. It starts with an overview of the current and future state-of-the-art in 5G and 6G wireless networks. Then, a tutorial is presented for MFG, mean-field-type game (MFTG), and prerequisite fields of study such as optimal control theory and differential games. This book also includes a literature survey of MFG-based research in wireless network technologies such as ultra-dense networks (UDNs), device-to-device (D2D) communications, internet-of-things (IoT), unmanned aerial vehicles (UAVs), and mobile edge networks (MENs) Several applications of MFG and MFTG in UDNs, social networks, and multi-access edge computing networks (MECNs) are introduced as well. Applications of MFG covered in this book are divided in three parts. The first part covers three single-population MFG research works or case studies in UDNs including ultra-dense D2D networks, ultra-dense UAV networks, and dense-user MECNs. The second part centers on a multiple-population MFG (MPMFG) modeling of belief and opinion evolution in social networks. It focuses on a recently developed MPMFG framework and its application in analyzing the behavior of users in a multiple-population social network. Finally, the last part concentrates on an MFTG approach to computation offloading in MECN. The computation offloading algorithms are designed for energy- and time-efficient offloading of computation-intensive tasks in an MECN. This book targets advanced-level students, professors, researchers, scientists, and engineers in the fields of communications and networks. Industry managers and government employees working in these same fields will also find this book useful.
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