Computer animation.
Overview
Works: | 252 works in 17 publications in 17 languages |
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Titles
Blue sky : = the art of computer animation : featuring Ice Age and Bunny /
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Motion design : = moving graphics for television, music video, cinema, and digital interfaces /
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Visuelle Kreativitat : = Kreativitatstechniken fur neue Bildwelten in Werbung, 3-D-Animation & Computer-Games /
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Flash XML applications : = use AS2 and AS3 to create photo galleries, menus, and databases /
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Flash MX application & interface design : = data delivery, navigation, and fun in Flash MX, XML, and PHP /
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Producing Flash CS3 video : = techniques for video pros and Web designers /
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Making movies on your PC : = dream up, design, and direct 3-D movies /
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Principles of three-dimensional computer animation : = modeling, rendering, and animating with 3D computer graphics /
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Understanding motion capture for computer animation and video games /
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ArtFutura 2003 : = pintura estirada #2 : la palabra pintada = stretched paint #2 : the painted word.
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A guide to computer animation : = for TV, games, multimedia and web /
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Complete Maya programming.. Volume II,. An in-depth guide to 3D fundamentals, geometry, and modeling /
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3d modeling and animation = synthesis and analysis techniques for the human body /
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Digital animation bible = creating professional animation with 3ds max, Light Wave, and Maya /
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Experience XSI 4 = the official Softimage XSI 4 guide to character creation /
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Lightwave 3D 8 cartoon character creation.. Volume 1,. Modeling & texturing
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Lightwave 3D 8 cartoon character creation.. Volume 2,. Rigging & animation
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Essential lightwave 3D 8 = the fastest and easiest way to master lightwave /
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Essential lightwave v9 = the fastest and easiest way to master LightWave 3D /
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3ds Max modeling for games = insider's guide to game character, vehicle, and environment modeling /
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Animating with Blender = how to create short animations from start to finish /
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Character modeling with Maya and ZBrush = professional polygonal modeling techniques /
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Complete Maya programming = an extensive guide to MEL and the C++ API /
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Hands-on guide to creating Flash advertising = from concept to tracking--microsites, video ads, and more /
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Deconstructing the Elements with 3ds max = create natural fire, earth, air and water without plug-ins /
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Flash XML applications = use AS2 and AS3 to create photo galleries, menus, and databases /
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Game art complete = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
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How to cheat in Adobe Flash CS4 = the art of design and animation /
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Real-world Flash game development = how to follow best practices and keep your sanity /
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The After Effects illusionist = all the effects in one complete guide /
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Automatic generation of computer animation = using AI for movie animation /
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The essential guide to Flash games = building interactive entertainment with ActionScript 3.0 /
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3D automotive modeling = an insider's guide to 3D car modeling and design for games and film /
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(Electronic resources)
Producing Flash CS3 video = techniques for video pros and Web designers /
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(Electronic resources)
The Complete guide to Blender graphics : = computer modeling and animation /
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The complete guide to Blender graphics = computer modeling and animation /
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Beginning Adobe Animate CC = learn to efficiently create and deploy animated and interactive content /
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After effects and Cinema 4D lite = 3D motion graphics and visual effects using CINEWARE /
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Immersive 3D design visualization = with Autodesk Maya and Unreal Engine 4 /
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Animating unpredictable effects = nonlinearity in Hollywood's R&D complex /
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Learning from animations in science education = innovating in semiotic and educational research /
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Beginning VFX with Autodesk Maya = create industry-standard visual effects from scratch /
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Advanced animation and rendering techniques : = theory and practics /
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The Focal easy guide to Maya 5 = for new users and professionals /
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3D for the Web = interactive 3D animation using 3DS Max, Flash and Director /
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Animation from pencils to pixels : = classical techniques for digital animators /
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Geometric algebra = an algebraic system for computer games and animation/
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Maya for games = modeling and texturing techniques with Maya and Mudbox /
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Artificial animals for computer animation = biomechanics, locomotion, perception, and behavior /
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Essential lightwave v9 : = the fastest and easiest way to master LightWave 3D /
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Digital mayhem 3D landscape techniques = where inspiration, techniques and digital art meet /
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(Electronic resources)
Character rigging and advanced animation = bring your character to life using Autodesk 3ds Max /
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Beginning 3D game assets development pipeline = learn to integrate from Maya to Unity /
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Flash cinematic techniques = enhancing animated shorts and interactive storytelling /
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Flash advertising = flash platform development of microsites, advergames, and branded applications /
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