Computer games - Psychological aspects.
Overview
Works: | 12 works in 3 publications in 3 languages |
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Titles
Gaming lives in the twenty-first century : = literate connections /
by:
(Language materials, printed)
Good video games + good learning : = collected essays on video games, learning, and literacy /
by:
(Language materials, printed)
Gaming and cognition = theories and practice from the learning sciences /
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(Electronic resources)
Subjects