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書目資訊
主題
Electronic games.
概要
作品:
11 作品在 4 項出版品 4 種語言
書目資訊
The Anandtech guide to PC gaming hardware
by:
(書目-語言資料,印刷品)
Digital games and mathematics learning = potential, promises and pitfalls /
by:
(書目-電子資源)
Physical play and children's digital games
by:
(書目-電子資源)
Second person : = role-playing and story in games and playable media /
by:
(書目-語言資料,印刷品)
Gaming film : = how games are reshaping contemporary cinema /
by:
(書目-電子資源)
Global game industries and cultural policy
by:
(書目-電子資源)
The influence of delay on cloud gaming quality of experience
by:
(書目-電子資源)
Activision Blizzard : = Consolidation Movements in a Maturing Videogame Industry and Value Creation.
by:
(書目-電子資源)
Design, utilization, and analysis of simulations and game-based educational worlds
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(書目-電子資源)
Third person : = authoring and exploring vast narratives /
by:
(書目-語言資料,印刷品)
主題
Role playing.
Early Childhood Education.
Electronic games industry.
Youth Culture.
Communications Engineering, Networks.
Floppy disks.
Child development.
Cultural policy.
Cultural and Media Studies.
Mass media.
Microcomputers- Equipment and supplies.
Interactive multimedia.
GAMES / Board
Education.
Asian Culture.
Game Theory.
Industries.
End-to-end delay (Computer networks)
Computers.
Games in mathematics education.
User Interfaces and Human Computer Interaction.
Popular culture.
Computer input-output equipment.
Electronic games- Social aspects.
Computational Intelligence.
Game Development.
Software quality.
Licenses.
Recreation.
Video games- Equipment and supplies.
Mathematics Education.
Educational Technology.
Play- Psychological aspects.
Child Well-being.
Cultural Policy and Politics.
Cloud computing.
Investments.
Success.
Finance.
Motion pictures and video games.
Computer Science.
Fiction.
Prices.
Teams.
Liquid crystal displays--LCDs.
Computer science.
Physics.
Electronic games.
Simulation games in education.
Computers and Education.
Media Design.
Computer & video games.
Play.
處理中
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