Real-time programming.
概要
作品: | 20 作品在 5 項出版品 5 種語言 |
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書目資訊
Operational Semantics for Timed Systems = A Non-standard Approach to Uniform Modeling of Timed and Hybrid Systems /
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(書目-語言資料,印刷品)
Debugging embedded and real-time systems = the art, science, technology, and tools of real-time system debugging /
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(書目-電子資源)
3D game engine architecture : = engineering real-time applications with Wild Magic /
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(書目-語言資料,印刷品)
GPU gems 2 : = programming techniques for high-performance graphics and general-purpose computation /
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