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3D game engine design : = a practical approach to real-time computer graphics /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
3D game engine design :/ David H. Eberly.
其他題名:
a practical approach to real-time computer graphics /
作者:
Eberly, David H.
出版者:
San Francisco, CA :Morgan Kaufmann ; : c2007.,
面頁冊數:
xxii, 1018 p. :ill. ;24 cm. +1 CD-ROM (4 3/4 in.).
附註:
Previous ed.: 2001.
叢書名:
The Morgan Kaufmann series in interactive 3D technology.
標題:
Computer games - Programming. -
ISBN:
0122290631 (hbk.)
3D game engine design : = a practical approach to real-time computer graphics /
Eberly, David H.
3D game engine design :
a practical approach to real-time computer graphics /David H. Eberly. - 2nd ed. - San Francisco, CA :Morgan Kaufmann ;c2007. - xxii, 1018 p. :ill. ;24 cm. +1 CD-ROM (4 3/4 in.). - The Morgan Kaufmann series in interactive 3D technology..
Previous ed.: 2001.
Includes bibliographical references (p. 973-979) and index.
System requirements: Microsoft Windows XP; Macintosh OS X; Linux; minimum to use source code: graphics hardware at least Shader Model 2 and either Direct3D 9 or later, or OpenGL (1.5) or later.
ISBN: 0122290631 (hbk.)
Nat. Bib. No.: GBA681526bnbSubjects--Topical Terms:
553052
Computer games
--Programming.
LC Class. No.: T385 / .E373 2007
Dewey Class. No.: 006.66
3D game engine design : = a practical approach to real-time computer graphics /
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