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Software engineering : = an object-o...
~
Braude, Eric J.
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Software engineering : = an object-oriented perspective /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Software engineering :/ Eric J. Braude.
其他題名:
an object-oriented perspective /
作者:
Braude, Eric J.
出版者:
New York :Wiley, : c2001.,
面頁冊數:
xxiii, 535 p. :ill. ;26 cm.
標題:
Object-oriented programming (Computer science) -
電子資源:
http://catdir.loc.gov/catdir/toc/onix05/00063345.html
電子資源:
http://catdir.loc.gov/catdir/description/wiley037/00063345.html
ISBN:
0471322083 (cloth : alk. paper)
Software engineering : = an object-oriented perspective /
Braude, Eric J.
Software engineering :
an object-oriented perspective /Eric J. Braude. - New York :Wiley,c2001. - xxiii, 535 p. :ill. ;26 cm.
Includes bibliographical references and index.
Context of Software Engineering1.
ISBN: 0471322083 (cloth : alk. paper)
LCCN: 00063345Subjects--Topical Terms:
549278
Object-oriented programming (Computer science)
LC Class. No.: QA76.758 / .B74 2001
Dewey Class. No.: 005.1/17
Software engineering : = an object-oriented perspective /
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Includes bibliographical references and index.
505
0 0
$g
1.
$t
Context of Software Engineering
$g
1 --
$g
2.
$t
Activities of Software Engineering
$g
2 --
$g
3.
$t
Process
$g
3 --
$g
4.
$t
Project
$g
4 --
$g
5.
$t
People
$g
5 --
$g
6.
$t
Product
$g
6 --
$g
7.
$t
Quality
$g
6 --
$g
8.
$t
Student Team Project
$g
8 --
$g
9.
$t
Case Study Overview
$g
10 --
$g
Chapter 1
$t
Process
$g
16 --
$g
2.
$t
Historical and Contemporary Perspectives on Software Engineering
$g
19 --
$g
3.
$t
Expectations for Process, Project, Product, and People
$g
23 --
$g
4.
$t
Process Alternatives
$g
24 --
$g
5.
$t
Documentation
$g
33 --
$g
Part II
$t
At Length
$g
38 --
$g
6.
$t
Quality
$g
38 --
$g
7.
$t
Documentation Management
$g
49 --
$g
8.
$t
Introduction to Capability Assessment
$g
54 --
$g
Case study 1
$t
Software Configuration Management Plan
$g
63 --
$g
Case study 2
$t
Software Quality Assurance Plan Part 1 of 2
$g
68 --
$g
Chapter 2
$t
Project Management
$g
73 --
$g
1.
$t
Introduction to Project Management
$g
74 --
$g
2.
$t
Managing Project People
$g
77 --
$g
3.
$t
Options for Organizing Personnel
$g
81 --
$g
4.
$t
Identifying and Retiring Risks
$g
85 --
$g
5.
$t
Choosing Development Tools and Support
$g
90 --
$g
6.
$t
Creating Schedules: High Level Planning
$g
92 --
$g
Part II
$t
At Length
$g
94 --
$g
7.
$t
Integrating Legacy Applicatio
$g
94 --
$g
8.
$t
Estimating Costs: Early Calculations
$g
97 --
$g
9.
$t
Estimating Effort and Duration from Lines of Code
$g
105 --
$g
10.
$t
Team Software Process
$g
107 --
$g
11.
$t
Software Project Management Plan
$g
108 --
$g
12.
$t
Quality in Project Management
$g
110 --
$g
13.
$t
Process Improvement and the Capability Maturity Model
$g
114 --
$g
14.
$t
Miscellaneous Tools and Techniques for Project Management
$g
116 --
$g
15.
$t
Summary of the Project Management Process
$g
118 --
$t
Student Project Guide: Project Management Plan for the Encounter Case Study
$g
119 --
$g
Case study 1
$t
SPMP for the Encounter Video Game
$g
123 --
$g
Case study 2
$t
Software Quality Assurance Plan, Part 2 of 2
$g
131 --
$g
Chapter 3
$t
Requirements Analysis I
$g
135 --
$g
1.
$t
Introduction to Requirements Analysis
$g
136 --
$g
2.
$t
Customer Interaction
$g
141 --
$g
3.
$t
Describing Customer (C- ) Requirements
$g
145 --
$g
4.
$t
Methodologies, Tools, and Web Use for C-Requirements
$g
160 --
$g
5.
$t
Rapid Prototyping, Feasibility Studies, and Proofs of Concept
$g
161 --
$g
6.
$t
Updating the Project to Reflect C-Requirement Analysis
$g
165 --
$g
7.
$t
Future Directions and Summary of C-Requirements
$g
166 --
$t
Student Project Guide: C-Requirements for the Encounter Case Study
$g
168 --
$t
Case Study: Software Requirements Specification (SRS) for the Encounter Video Game, Part 1 of 2
$g
174 --
$g
Chapter 4
$t
Requirements Analysis II
$g
181 --
$g
1.
$t
Introduction to Specific (or D- ) Requirements
$g
182 --
$g
2.
$t
Types of D-Requirements
$g
184 --
$g
3.
$t
Desired Properties of D-Requirements
$g
187 --
$g
4.
$t
Sequence Diagrams
$g
196 --
$g
5.
$t
Organizing D-Requirements
$g
200 --
$g
Part II
$t
At Length
$g
212 --
$g
6.
$t
Quality of Specific Requirements
$g
212 --
$g
7.
$t
Using Tools and the Web for Requirements Analysis
$g
217 --
$g
8.
$t
Formal Methods for Requirements Specification
$g
219 --
$g
9.
$t
Effects on Projects of the D-Requirements Process
$g
225 --
$g
10.
$t
Summary of the D-Requirements Process
$g
226 --
$t
Student Project Guide: D-Requirements for the Encounter Case Study
$g
227 --
$t
Case Study: Software Requirements Specification (SRS) for the Encounter Video Game, Part 2 of 2
$g
231 --
$g
Chapter 5
$t
Software Architecture
$g
247 --
$g
1.
$t
Introduction to System Engineering and Software Architecture
$g
248 --
$g
Part II
$t
At Length
$g
253 --
$g
2.
$t
Models, Frameworks, and Design Patterns
$g
254 --
$g
3.
$t
Software Architecture Alternatives and Their Class Models
$g
263 --
$g
4.
$t
Architecture Notation, Standards, and Tools
$g
281 --
$g
5.
$t
Architecture Selection QA
$g
283 --
$t
Student Project Guide: Architecture of Encounter Case Study
$g
290 --
$g
Chapter 6
$t
Detailed Design
$g
302 --
$g
1.
$t
Introduction to Detailed Design
$g
303 --
$g
2.
$t
Sequence and Data Flow Diagrams for Detailed Design
$g
309 --
$g
3.
$t
Specifying Classes and Functions
$g
312 --
$g
4.
$t
Specifying Algorithms
$g
315 --
$g
Part II
$t
At Length
$g
319 --
$g
5.
$t
Design Patterns II: Techniques of Detailed Design
$g
319 --
$g
6.
$t
Standard Template Library
$g
331 --
$g
7.
$t
Standards, Notation and Tools for Detailed Design
$g
332 --
$g
8.
$t
Effects of Detailed Designs on Projects
$g
335 --
$g
9.
$t
Quality in Detailed Designs
$g
338 --
$g
Chapter 7
$t
Unit Implementation
$g
355 --
$g
1.
$t
Introduction to Implementation
$g
356 --
$g
2.
$t
Programming and Style
$g
361 --
$g
3.
$t
Programming Standards
$g
367 --
$g
4.
$t
Provably Correct Programs
$g
370 --
$g
5.
$t
Tools and Environments for Programming
$g
375 --
$g
6.
$t
Quality in Implementation
$g
376 --
$g
7.
$t
Summary of the Implementation Process
$g
382 --
$g
Chapter 8
$t
Unit Testing
$g
393 --
$g
1.
$t
Introduction to Unit Testing
$g
394 --
$g
2.
$t
Test Types
$g
397 --
$g
3.
$t
Planning Unit Tests
$g
405 --
$g
4.
$t
Checklists and Examples for Method Testing
$g
407 --
$g
5.
$t
Checklists and Examples for Class Testing
$g
415 --
$t
Case Study: EncounterCharacter. Java Personal Software Documentation for (PSD) Part 2 of 2
$g
421 --
$g
Chapter 9
$t
System Integration, Verification, and Validation
$g
432 --
$g
2.
$t
Integration Process
$g
437 --
$g
3.
$t
Testing Process
$g
443 --
$g
4.
$t
Documenting Integration and Tests
$g
453 --
$g
5.
$t
Transition Iterations
$g
455 --
$g
6.
$t
Quality in Integration, Verification, and Validation
$g
458 --
$g
7.
$t
Tools for Integration and System Testing
$g
461 --
$g
Chapter 10
$t
Maintenance
$g
479 --
$g
2.
$t
Types of Software Maintenance
$g
484 --
$g
3.
$t
Maintenance Techniques
$g
485 --
$g
4.
$t
IEEE Standard 1219-1992
$g
490 --
$g
5.
$t
Management of Maintenance
$g
496 --
$g
6.
$t
Qualities in Maintenance
$g
499 --
$t
Case Study: Maintenance of Encounter
$g
506.
650
0
$a
Object-oriented programming (Computer science)
$3
549278
650
0
$a
Software engineering.
$3
559826
856
4
$3
Table of Contents
$u
http://catdir.loc.gov/catdir/toc/onix05/00063345.html
856
4 2
$3
Publisher description
$u
http://catdir.loc.gov/catdir/description/wiley037/00063345.html
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